Cite
ADHD Dog: A Virtual Reality Intervention Incorporating Behavioral and Sociocultural Theories with Gamification for Enhanced Regulation in Individuals with Attention Deficit Hyperactivity Disorder.
MLA
Sergis, Nikolaos, et al. “ADHD Dog: A Virtual Reality Intervention Incorporating Behavioral and Sociocultural Theories with Gamification for Enhanced Regulation in Individuals with Attention Deficit Hyperactivity Disorder.” Computers (2073-431X), vol. 13, no. 2, Feb. 2024, p. 46. EBSCOhost, https://doi.org/10.3390/computers13020046.
APA
Sergis, N., Troussas, C., Krouska, A., Tzortzi, C., Bardis, G., & Sgouropoulou, C. (2024). ADHD Dog: A Virtual Reality Intervention Incorporating Behavioral and Sociocultural Theories with Gamification for Enhanced Regulation in Individuals with Attention Deficit Hyperactivity Disorder. Computers (2073-431X), 13(2), 46. https://doi.org/10.3390/computers13020046
Chicago
Sergis, Nikolaos, Christos Troussas, Akrivi Krouska, Christina Tzortzi, Georgios Bardis, and Cleo Sgouropoulou. 2024. “ADHD Dog: A Virtual Reality Intervention Incorporating Behavioral and Sociocultural Theories with Gamification for Enhanced Regulation in Individuals with Attention Deficit Hyperactivity Disorder.” Computers (2073-431X) 13 (2): 46. doi:10.3390/computers13020046.