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We have always been social: Comparing social expressiveness between single-player and multiplayer gamers.

Authors :
Bergstrom, Kelly
Poor, Nathaniel
Source :
Journal of Gaming & Virtual Worlds; Oct2023, Vol. 15 Issue 3, p247-266, 20p
Publication Year :
2023

Abstract

Organizing games by categories based on playstyle (e.g. single-player vs. multiplayer) makes sense from a marketing perspective, but when it comes to organizing players into such categories, things get tricky. To illustrate that categorizing players based on preferences for single-player vs. multiplayer games may be problematic, we analysed millions of posts in Reddit for single-player and multiplayer games to see which players use more extroversion (pro-social) words, citing research suggesting that those who prefer multiplayer games should use more extroversion words. We found no noticeable differences between the two groups, although unexpectedly single-player gamers did use more extroversion words in a statistically significant manner. Ultimately, we offer caution that categorization of games and gamers – although useful at times – can oversimplify assumed preferences and, when not critically examined, may lead to the reification of misleading and exclusionary categories of both games and the people who play them. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
1757191X
Volume :
15
Issue :
3
Database :
Complementary Index
Journal :
Journal of Gaming & Virtual Worlds
Publication Type :
Academic Journal
Accession number :
175644818
Full Text :
https://doi.org/10.1386/jgvw_00081_1