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Practical psychiatry: Taking gaming seriously – a primer for psychiatrists on gamers and gaming culture.

Authors :
Looi, Jeffrey CL
Wilkes, Fiona A
Bastiampillai, Tarun
Allison, Stephen
Source :
Australasian Psychiatry; Feb2024, Vol. 32 Issue 1, p59-62, 4p
Publication Year :
2024

Abstract

Objective: Up to three billion, of the eight billion people in the world, play videogames. Gaming is a significant global sociocultural influence. This primer will aid psychiatrists in understanding sociocultural milieux of gamers, who include patients and their communities. Method: A rapid narrative review. Results: Benefits include expression of personality, identity and culture through social aspects of gaming. Improved physical health, neurocognition, self-efficacy and quality of life are associated with gaming in those with certain mental health disorders including schizophrenia. Harms may include in-game discrimination, disordered gaming, as well as encouragement of online gambling. There is no longitudinal association between violent games and youth aggression. Conclusions: Psychiatrists should enquire about gaming as part of the sociocultural milieux of patients' lives, and the perceived mental health benefits and harms of gaming. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10398562
Volume :
32
Issue :
1
Database :
Complementary Index
Journal :
Australasian Psychiatry
Publication Type :
Academic Journal
Accession number :
175032567
Full Text :
https://doi.org/10.1177/10398562231211137