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Supervised dichoptic gaming versus monitored occlusion therapy for childhood amblyopia: Effectiveness and efficiency.

Authors :
Kadhum, Aveen
Tan, Emily T. C.
Fronius, Maria
Baart, S. J.
Levi, Dennis M.
Joosse, Maurits V.
Simonsz, Huibert J.
Loudon, Sjoukje E.
Source :
Acta Ophthalmologica (1755375X); Feb2024, Vol. 102 Issue 1, p38-48, 11p
Publication Year :
2024

Abstract

Purpose: To compare the effectiveness and efficiency of supervised dichoptic action‐videogame play to occlusion therapy in children with amblyopia. Methods: Newly diagnosed children with amblyopia aged 4–12 years were recruited, excluding strabismus >30PD. After 16 weeks of refractive adaptation children were randomized to gaming 1 h/week supervised by the researcher, or electronically monitored occlusion 2 h/day. The gaming group played a dichoptic action‐videogame using virtual reality goggles, which included the task of catching a snowflake presented intermittently to the amblyopic eye. Contrast for the fellow eye was self‐adjusted until 2 identical images were perceived. The primary outcome was visual acuity (VA) change from baseline to 24 weeks. Results: We recruited 96 children, 29 declined and 2 were excluded for language or legal issues. After refractive adaptation, 24 of the remaining 65 no longer met the inclusion criteria for amblyopia, and 8 dropped out. Of 16 children treated with gaming, 7 (6.7 years) completed treatment, whereas 9 younger children (5.3 years) did not. Of 17 treated with occlusion, 14 (5.1 years) completed treatment and 3 (4.5 years) did not. Of 5 children with small‐angle strabismus, 3 treated with occlusion completed treatment and 2 treated with gaming did not. Median VA improved by 0.30 logMAR (IQR 0.20–0.40) after gaming, 0.20 logMAR (0.00–0.30) after occlusion (p = 0.823). Treatment efficiency was 1.25 logMAR/100 h (range 0.42–2.08) with gaming, 0.08 (−0.19–0.68) with occlusion (p < 0.001). Conclusion: Dichoptic gaming seems a viable alternative for older children with refractive amblyopia after glasses adaptation. Treatment efficiency with gaming under continuous supervision was 15 times higher than with occlusion at home. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
1755375X
Volume :
102
Issue :
1
Database :
Complementary Index
Journal :
Acta Ophthalmologica (1755375X)
Publication Type :
Academic Journal
Accession number :
174635345
Full Text :
https://doi.org/10.1111/aos.15674