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The effect of audio on the experience in virtual reality: a scoping review.

Authors :
Bosman, Isak de Villiers
Buruk, Oğuz 'Oz'
Jørgensen, Kristine
Hamari, Juho
Source :
Behaviour & Information Technology; Jan2024, Vol. 43 Issue 1, p165-199, 35p
Publication Year :
2024

Abstract

The use of virtual reality (VR) has seen significant recent growth and presents opportunities for use in many domain areas. The use of head-mounted displays (HMDs) also presents unique opportunities for the implementation of audio feedback congruent with head and body movements, thus matching intuitive expectations. However, the use of audio in VR is still undervalued and there is a lack of consistency within audio-centedd research in VR. To address this shortcoming and present an overview of this area of research, we conducted a scoping review (n = 121) focusing on the use of audio in HMD-based VR and its effects on user/player experience. Results show a lack of standardisation for common measures such as pleasantness and emphasize the context-specific ability of audio to influence a variety of affective, cognitive, and motivational measures, but are mixed for presence and generally lacking for social experiences and descriptive research. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
0144929X
Volume :
43
Issue :
1
Database :
Complementary Index
Journal :
Behaviour & Information Technology
Publication Type :
Academic Journal
Accession number :
174319667
Full Text :
https://doi.org/10.1080/0144929X.2022.2158371