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THE MAKING OF... COCOON.

Authors :
BAILES, JON
Source :
Edge; Feb2024, Issue 393, p96-99, 4p, 1 Black and White Photograph, 6 Cartoon or Caricatures
Publication Year :
2024

Abstract

The article discusses the development process of the video game "Cocoon" by Geometric Interactive. The developers, Jeppe Carlsen and Jakob Schmid, left Playdead to create their own games and started with a minimalist platformer called 140. The concept of "Cocoon" evolved over six and a half years, with the idea of portable worlds that open up to reveal landscapes and puzzles. The visual style of the game was inspired by art deco designs, insects, plants, and marine life. The game's environments blend earthly landscapes with alien fauna and technology, and the sound design and music were carefully crafted to enhance the player's experience. The article also discusses the challenges faced during development, such as finding the right structure for the game and balancing complexity with accessibility. Overall, "Cocoon" is a unique and immersive indie game that combines logic and artistry. [Extracted from the article]

Details

Language :
English
ISSN :
13501593
Issue :
393
Database :
Complementary Index
Journal :
Edge
Publication Type :
Periodical
Accession number :
174313148