Back to Search Start Over

LETRAMENTO DIGITAL: A GAMIFICAÇÃO COMO ESTRATÉGIA LÚDICA PARA O ENSINO E APRENDIZAGEM.

Authors :
Gomes Amorim, Risonete
Alves da Silva, Ana Meire
Sousa Aragão, Maria do Socorro
Aguiar de Andrade, Emmanuely Helueny
Source :
Revista Foco (Interdisciplinary Studies Journal); 2023, Vol. 16 Issue 11, p1-12, 12p
Publication Year :
2023

Abstract

<i>Copyright of Revista Foco (Interdisciplinary Studies Journal) is the property of Revista Foco and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)

Details

Language :
Portuguese
ISSN :
1981223X
Volume :
16
Issue :
11
Database :
Complementary Index
Journal :
Revista Foco (Interdisciplinary Studies Journal)
Publication Type :
Academic Journal
Accession number :
174091101
Full Text :
https://doi.org/10.54751/revistafoco.v16n11-116