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A Protocol for the Development and Assessment of a Non-Pharmacological Intervention Designed to Improve Cognitive Skills of Adults with Intellectual Disabilities: A Mixed Method Design.

A Protocol for the Development and Assessment of a Non-Pharmacological Intervention Designed to Improve Cognitive Skills of Adults with Intellectual Disabilities: A Mixed Method Design.

Authors :
Alopoudi, Aristi
Makri, Marina
Alişoğlu, Batuhan
Doğan, Abdullah
Imbesi, Antonino
Karakoyun, Mehmetcan
Lacapelle, Alexis
Roux, Marco Aurelio Navarro
Pissa, Alexia
Tsolaki, Magda
Source :
Journal of Multidisciplinary Healthcare; Nov2023, Vol. 16, p3215-3226, 12p
Publication Year :
2023

Abstract

Aim: This paper describes the steps of a protocol for developing and assessing a non-pharmacological intervention, specifically a Serious Game, with the goal of improving eight cognitive skills in adults with Intellectual Disabilities. Serious games that focus on one deficit and/or are restricted to one disorder have been developed to improve the cognitive skills of people with Intellectual Disabilities. There is a lack of a single tool that targets various cognitive skills as well as a broader spectrum of disorders.Purpose: The presentation of the protocol which describes the steps of developing a new Serious Game that will be evaluated in a randomised control trial intervention.Participants and Methods: The protocol is divided into three stages: identification of cognitive deficits and development of the Serious Game, randomised control trial intervention- follow up assessment, and evaluation of the Serious Game by trainers and caregivers. The participants of the intervention are adults with Intellectual Disabilities.Results: The protocol's results are expected to cover the development of a new Serious Game for specific cognitive functions of a mixed group of adults with Intellectual Disabilities, evaluating the structure and content of the game through neuropsychological assessments for participants and specific questionnaires for trainers and caregivers, evaluating the improvement of specific cognitive abilities in participants in the intervention; and measuring the possible improvement of the quality of life and social interaction of people with Intellectual Disabilities.Conclusion: This is the first study to develop a protocol and implement and assess this new Serious Game. This Serious Game is expected to assist people with Intellectual Disabilities in cognitive and social aspects.Plain Language Summary: What is the main purpose of this study protocol? The main purpose of this publication is to present the mixed-method study protocol created by the Game4CoSkills project. Following this protocol, a new mobile Serious Game, the Game4CoSkills, was developed with the goal of improving eight cognitive skills in adults with Intellectual Disabilities. The game will be used as an interventional tool by participants, and its effectiveness will be evaluated. They also interact with health professionals and play the game, as they test the new mobile Serious Game for the first time. Following the six-month trial period, both the intervention and control groups will undergo neuropsychological testing to determine the game's effectiveness. Following the follow-up assessment, the trainers and caregivers will provide feedback on the game through two structured questionnaires. Adults with ID may benefit from their participation. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
11782390
Volume :
16
Database :
Complementary Index
Journal :
Journal of Multidisciplinary Healthcare
Publication Type :
Academic Journal
Accession number :
174037472
Full Text :
https://doi.org/10.2147/JMDH.S422859