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Positive impact towards augmented reality in education sector: A review.

Authors :
Ayub, A. A.
Sirat, N. B.
Jaafar, M. B.
Othman, M. B.
Akir, R. B. M
Ilyas, M. A.
Source :
AIP Conference Proceedings; 2023, Vol. 2564 Issue 1, p1-7, 7p
Publication Year :
2023

Abstract

Throughout the years, Augmented Reality (AR) evolves from a private closed system into a worldwide open-source system that has been implemented in vast sectors, including the education field. The education sector poses an enormous challenge to accommodate every student and helps them to have a conducive and effective learning environment. However, as learning capabilities differ for every student, some researchers have found several issues in the education curriculum and have suggested a way to overcome the problems. For example, it is best to use Attention, Relevance, Confidence, and Satisfaction (ARCS) or a learning material book in primary school. But for high school students or undergraduates, Analyse, Design, Develop, Implement and Evaluate (ADDIE), Item Response Theory (IRT)-Based Physics Critical Thinking Skills or memorization practices can be applied. To increase the effectiveness of these solutions, an AR system which has become one of the most influential technologies to motivate and create an engaging learning experience for a student is being used nowadays. Previous research has shown that the aid from AR, especially in the education field, can bring out tremendous benefits. This review brings comprehensive literature on AR applications in the education sector developed by researchers considering the purpose of the research and the results. The study shows that AR technologies have great potential and significantly impact various students' levels and ages. For instance, AR helps students that have problems in reading, writing, and counting. The findings from the analysis show that AR technology boosts their motivation and keeps improving them. Designing an AR application nowadays is advantageous because there is an abundance of free access software that beginners can develop like Aurasma Studio, Unity 3D, Web-based AR, etc. Nevertheless, although using AR technology is excellent, some limitations need to be considered, such as device usage time or the balanced usage of an AR learning material. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
0094243X
Volume :
2564
Issue :
1
Database :
Complementary Index
Journal :
AIP Conference Proceedings
Publication Type :
Conference
Accession number :
173240906
Full Text :
https://doi.org/10.1063/5.0122536