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Sport elektroniczny i jego medialne interfejsy.
- Source :
- Images. The International Journal of European Film, Performing Arts & Audiovisual Communication; 2023, Vol. 33 Issue 42, p217-228, 12p
- Publication Year :
- 2023
-
Abstract
- This paper provides an overview of changes on the electronic sports information circuit in the period from 2012 to 2022. The research here focuses on visual components of e-sports events, especially games' GUIs and interactive elements of the digital platform interfaces that provide technological scaffolding for e-sports broadcasts (such as Twitch). The analysis is conducted from the software studies perspective, with the StarCraft franchise as a chief example of the phenomena assessed in the paper. The findings presented in this study stem from the juxtaposition of divergent modes of interaction between the viewers, players and e-sports media professionals, which are subsequently confronted with the computational rules of e-sports games' mechanics. [ABSTRACT FROM AUTHOR]
Details
- Language :
- Polish
- ISSN :
- 1731450X
- Volume :
- 33
- Issue :
- 42
- Database :
- Complementary Index
- Journal :
- Images. The International Journal of European Film, Performing Arts & Audiovisual Communication
- Publication Type :
- Academic Journal
- Accession number :
- 169081244
- Full Text :
- https://doi.org/10.14746/i.2023.33.42.14