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Sport elektroniczny i jego medialne interfejsy.

Authors :
FELCZAK, MATEUSZ
Source :
Images. The International Journal of European Film, Performing Arts & Audiovisual Communication; 2023, Vol. 33 Issue 42, p217-228, 12p
Publication Year :
2023

Abstract

This paper provides an overview of changes on the electronic sports information circuit in the period from 2012 to 2022. The research here focuses on visual components of e-sports events, especially games' GUIs and interactive elements of the digital platform interfaces that provide technological scaffolding for e-sports broadcasts (such as Twitch). The analysis is conducted from the software studies perspective, with the StarCraft franchise as a chief example of the phenomena assessed in the paper. The findings presented in this study stem from the juxtaposition of divergent modes of interaction between the viewers, players and e-sports media professionals, which are subsequently confronted with the computational rules of e-sports games' mechanics. [ABSTRACT FROM AUTHOR]

Details

Language :
Polish
ISSN :
1731450X
Volume :
33
Issue :
42
Database :
Complementary Index
Journal :
Images. The International Journal of European Film, Performing Arts & Audiovisual Communication
Publication Type :
Academic Journal
Accession number :
169081244
Full Text :
https://doi.org/10.14746/i.2023.33.42.14