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The development of possible worlds in an online video game.

Authors :
Luckinger, Yunus
Source :
Semiotica; Jul2023, Vol. 2023 Issue 252, p119-131, 13p
Publication Year :
2023

Abstract

With the development of technology, video games have become more and more realistic and indistinguishable from the real world. In this regard, this article takes a semiotic approach to create a better understanding of how possible worlds are created in video games, placing them on a continuum, which shows that the development of possible worlds is based on the reality we face in the real world. A video game called Player Unknown's Battle Grounds is used to demonstrate a new approach to analysis, which shows that each video game is created within its own possible world that is created through the selection and combination of entities from the real world. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
00371998
Volume :
2023
Issue :
252
Database :
Complementary Index
Journal :
Semiotica
Publication Type :
Academic Journal
Accession number :
164937237
Full Text :
https://doi.org/10.1515/sem-2019-0037