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The Implementation of Interactive VR Application and Caching Strategy Design on Mobile Edge Computing (MEC).

Authors :
Chuang, Shu-Min
Chen, Chia-Sheng
Wu, Eric Hsiao-Kuang
Source :
Electronics (2079-9292); Jun2023, Vol. 12 Issue 12, p2700, 13p
Publication Year :
2023

Abstract

Virtual reality (VR) and augmented reality (AR) have been proposed as revolutionary applications for the next generation, especially in education. Many VR applications have been designed to promote learning via virtual environments and 360° video. However, due to the strict requirements of end-to-end latency and network bandwidth, numerous VR applications using 360° video streaming may not achieve a high-quality experience. To address this issue, we propose relying on tile-based 360° video streaming and the caching capacity in Mobile Edge Computing (MEC) to predict the field of view (FoV) in the head-mounted device, then deliver the required tiles. Prefetching tiles in MEC can save the bandwidth of the backend link and support multiple users. Smart caching decisions may reduce the memory at the edge and compensate for the FoV prediction error. For instance, caching whole tiles at each small cell has a higher storage cost compared to caching one small cell that covers multiple users. In this paper, we define a tile selection, caching, and FoV coverage model as the Tile Selection and Caching Problem and propose a heuristic algorithm to solve it. Using a dataset of real users' head movements, we compare our algorithm to the Least Recently Used (LRU) and Least Frequently Used (LFU) caching policies. The results show that our proposed approach improves FoV coverage by 30% and reduces caching costs by 25% compared to LFU and LRU. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
20799292
Volume :
12
Issue :
12
Database :
Complementary Index
Journal :
Electronics (2079-9292)
Publication Type :
Academic Journal
Accession number :
164612134
Full Text :
https://doi.org/10.3390/electronics12122700