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Development of Students' Skills through Gamification and Serious Games: An Exploratory Study.

Authors :
Barragán-Pulido, Sara
Barragán-Pulido, María Luisa
Alonso-Hernández, Jesús B.
Castro-Sánchez, José Juan
Rabazo-Méndez, María José
Source :
Applied Sciences (2076-3417); May2023, Vol. 13 Issue 9, p5495, 16p
Publication Year :
2023

Abstract

Currently, technological development is making its way into education through the increasing integration of new technologies into teaching. In this context, gamification emerges as one of the ways to incorporate the pedagogical process into the digital world, creating the need to encourage both the digital skills of educators and students. The objective of this work is to shed light on the growing use of technology-based teaching methods and encourage their integration into educational practice from the teacher's point of view. This work specifically analyses the European Framework for Digital Competence of Educators, relates the different digital competences defined to a series of localized educational solutions, and proposes a direct relationship between different gamification tools and serious games. Based on the review carried out, this study highlights a profound change in the educational process that involves digitization and the use of new technologies to optimize learning, as well as the training needs of teaching staff and the development of educational solutions that take into account the different digital competences. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
20763417
Volume :
13
Issue :
9
Database :
Complementary Index
Journal :
Applied Sciences (2076-3417)
Publication Type :
Academic Journal
Accession number :
163685666
Full Text :
https://doi.org/10.3390/app13095495