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Digital games and the development of plurilingual competence: Language models, language awareness and transformational play.
- Source :
- Japan Association for Language Teaching Computer Assisted Language Learning Journal (JALT CALL Journal); 2022, Vol. 18 Issue 3, p316-334, 19p
- Publication Year :
- 2022
-
Abstract
- The potential of games to support language learning and acquisition - be it in the digital wilds or in the foreign language classroom - has often been discussed. In this article, I will look at digital games from an explicitly plurilingual perspective. I describe five existing games that demonstrate a plurilingual outlook (Romanica, MElang-E, BabelAR, LoCALL, World of Languages), focusing on their potential regarding modelling plurilingual competencies, fostering language awareness, and encouraging transformational play. I finish with a discussion of overall trends that can be observed across the five games and ramifications regarding pedagogy and future research. [ABSTRACT FROM AUTHOR]
- Subjects :
- LANGUAGE models
LANGUAGE awareness
UNIVERSAL language
LANGUAGE acquisition
GAMES
Subjects
Details
- Language :
- English
- ISSN :
- 18324215
- Volume :
- 18
- Issue :
- 3
- Database :
- Complementary Index
- Journal :
- Japan Association for Language Teaching Computer Assisted Language Learning Journal (JALT CALL Journal)
- Publication Type :
- Academic Journal
- Accession number :
- 163067945
- Full Text :
- https://doi.org/10.29140/jaltcall.v18n3.548