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Digital games and the development of plurilingual competence: Language models, language awareness and transformational play.

Authors :
Buendgens-Kosten, Judith
Source :
Japan Association for Language Teaching Computer Assisted Language Learning Journal (JALT CALL Journal); 2022, Vol. 18 Issue 3, p316-334, 19p
Publication Year :
2022

Abstract

The potential of games to support language learning and acquisition - be it in the digital wilds or in the foreign language classroom - has often been discussed. In this article, I will look at digital games from an explicitly plurilingual perspective. I describe five existing games that demonstrate a plurilingual outlook (Romanica, MElang-E, BabelAR, LoCALL, World of Languages), focusing on their potential regarding modelling plurilingual competencies, fostering language awareness, and encouraging transformational play. I finish with a discussion of overall trends that can be observed across the five games and ramifications regarding pedagogy and future research. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
18324215
Volume :
18
Issue :
3
Database :
Complementary Index
Journal :
Japan Association for Language Teaching Computer Assisted Language Learning Journal (JALT CALL Journal)
Publication Type :
Academic Journal
Accession number :
163067945
Full Text :
https://doi.org/10.29140/jaltcall.v18n3.548