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Detailed Eye Region Capture and Animation.

Authors :
Kerbiriou, Glenn
Avril, Quentin
Danieau, Fabien
Marchal, Maud
Source :
Computer Graphics Forum; Dec2022, Vol. 41 Issue 8, p279-282, 4p, 7 Color Photographs, 2 Diagrams
Publication Year :
2022

Abstract

Even if the appearance and geometry of the human eye have been extensively studied during the last decade, the geometrical correlation between gaze direction, eyelids aperture and eyelids shape has not been empirically modeled. In this paper, we propose a data‐driven approach for capturing and modeling the subtle features of the human eye region, such as the inner eye corner and the skin bulging effect due to globe orientation. Our approach consists of an original experimental setup to capture the eye region geometry variations combined with a 3D reconstruction method. Regarding the eye region capture, we scanned 55 participants doing 36 eyes poses. To animate a participant's eye region, we register the different poses to a vertex wise correspondence before blending them in a trilinear fashion. We show that our 3D animation results are visually pleasant and realistic while bringing novel eye features compared to state of the art models. [ABSTRACT FROM AUTHOR]

Subjects

Subjects :
3-D animation
EYE
EYELIDS
GAZE

Details

Language :
English
ISSN :
01677055
Volume :
41
Issue :
8
Database :
Complementary Index
Journal :
Computer Graphics Forum
Publication Type :
Academic Journal
Accession number :
162569632
Full Text :
https://doi.org/10.1111/cgf.14642