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Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming.

Authors :
Djelil, Fahima
Sanchez, Eric
Source :
Education & Information Technologies; Jan2023, Vol. 28 Issue 1, p283-302, 20p
Publication Year :
2023

Abstract

Game based-learning have been widely promoted to overcome the difficulties encountered by beginners to learn programming. However, there are many issues to address for the implementation of game-based learning. Indeed, game-based learning is not limited to adding game elements such as rewards to a learning situation, but it rather consists of transforming the learning situation so that it becomes playful. This work contributes to computer science education research, especially to game design for learning programming. We design a novel environment dedicated to learning object-oriented programming for beginners called Progo. It is based on a metaphor of a three-dimensional (3D) construction and animation game. We present an a priori analysis of the Progo environment on the basis of a didactic transposition framework. The framework highlights the ludicisation and metaphorisation process by which educational content is integrated into the game. This allows for the analysis of the transformation of the computing knowledge by the game design, and to verify whether analogies are maintained between the knowledge and what the learner should experience through play. This work contributes to a framework for the integration of educational content during learning game design. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
13602357
Volume :
28
Issue :
1
Database :
Complementary Index
Journal :
Education & Information Technologies
Publication Type :
Academic Journal
Accession number :
161550789
Full Text :
https://doi.org/10.1007/s10639-022-11158-6