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Computer Game Elements and its Impact on Higher Education.

Authors :
Bernik, Andrija
Vusić, Damir
Wattanasoontorn, Voravika
Source :
Technical Journal / Tehnički Glasnik; Dec2022, Vol. 16 Issue 4, p566-571, 6p
Publication Year :
2022

Abstract

This review paper analyses authors who used gamified e-learning systems in higher education. Their thoughts, problems and conclusions are accompanied and observed. Positive guidelines are provided for the inclusion of computer game elements in the education system. Review paper includes a comparison of the gamified and traditional education system with an incentive to conduct further research activities. The list of researchers is provided who had experiments on students in the higher education system. Duration of those experiments is shown as well as the number of used game elements for their gamified systems. The list of survey questions for teaching staff (N=98) is provided as well as their thoughts on gamified systems and its use. The conclusions are that it is necessary to pay attention to the visual appearance and environment in which teaching materials are presented and studied. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
18466168
Volume :
16
Issue :
4
Database :
Complementary Index
Journal :
Technical Journal / Tehnički Glasnik
Publication Type :
Academic Journal
Accession number :
159367893
Full Text :
https://doi.org/10.31803/tg-20220126221837