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Evaluating performance on a bespoke maths game with children with Down syndrome.

Source :
Journal of Computer Assisted Learning; Oct2022, Vol. 38 Issue 5, p1394-1407, 14p
Publication Year :
2022

Abstract

Background: Despite the interest and potential of multi touch devices, there are limited published studies researching their effectiveness and usability specifically with children with Down syndrome, one of the most common groups of children with an intellectual disability. This is particularly true for mathematical learning, an area in which many experience particular difficulty. Objectives: The study set out to evaluate a bespoke digital game in which children learned to select which was "more," a foundational skill for understanding magnitude. Methods: A mixed methods approach was adopted with eight single case studies of children aged 9–14 years. Probes (untaught examples) were introduced to examine progress and the impact on performance in non‐digital contexts. Results: Five pupils improved their performance on the digital games and this was sustained at the time of the delayed post‐test. Four pupils showed improved performance in non‐taught, non‐digital contexts for both taught and untaught ratios. Disaggregated data reveals the variability in performance, with peak performances occurring at different points of the intervention. The introduction of a two‐player version improved performance for five pupils through promoting sustained attention and strategic responses to winning. One child performed at chance level on the digital game throughout but made gains in non‐digital settings. Conclusions: Bespoke learning tools have good potential to promote attention to numerosity. However, progress in digital contexts does not automatically transfer to non‐digital contexts. The study reveals the individual nature of the learning affordances of different pedagogic tools and the place of bespoke games within teachers' repertoires. Lay Description: Research suggests that it is important to tailor intervention to the particular strengths and needs of children with Down syndrome but there are few bespoke games in the field of mathematics.This study focuses on the ability to discriminate between quantities, a foundation for mathematical learning.Children's discrimination of "which is more" improved during the period of intervention and at follow‐up. They did not however automatically transfer these skills to other contexts. Many attended best when playing the game with another person. Additionally, one pupil performed better on non‐digital activities.The study emphasizes the importance of practitioners looking carefully at each pupil's performance in a range of digital and nondigital contexts, to identify which best meets their current learning needs. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
02664909
Volume :
38
Issue :
5
Database :
Complementary Index
Journal :
Journal of Computer Assisted Learning
Publication Type :
Academic Journal
Accession number :
158963679
Full Text :
https://doi.org/10.1111/jcal.12685