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Developing engineering students' capabilities through game-based virtual reality technology for building utility inspection.

Authors :
Beh, Huai Jian
Rashidi, Ali
Talei, Amin
Lee, Yee Sye
Source :
Engineering Construction & Architectural Management (09699988); 2022, Vol. 29 Issue 7, p2854-2877, 24p
Publication Year :
2022

Abstract

Purpose: The construction site operates under a hazardous environment that requires a high level of understanding in building systems to minimise accidents. However, the current building education generally adopts paper-based learning approaches that lack hands-on experiences. Furthermore, to achieve Industrial Revolution 4.0 in line with any unforeseen pandemic, the most optimum solution is to transition from physical to technological-based building education. This paper aims to address the problems by proposing a game-based virtual reality (GBVR) for building utility inspection training. Design/methodology/approach: The feasibility of the GBVR for building the utility inspection training approach is validated on a sample of undergraduate engineering students through user experience (survey) and performance-based comparisons against traditional paper-based training method. Findings: The results show that the developed GBVR training has higher system usability in terms of visual output and knowledge retention than paper-based training due to visualisation technologies. The GBVR training method has also higher user-friendliness because of the higher motivational and engagement factors through the adoption of virtual reality and game-based learning. Research limitations/implications: GBVR training required a longer training duration and achieved a lower performance score (effectiveness) but can be improved by transitioning into hands-on tasks. This study has the potentials to be extended to vocational training platforms for competency development in the construction workforce by using cutting-edge extended reality technologies. Originality/value: This paper portrays the benefits of integrating virtual reality technology in building education to overcome the low practicality and engagement of paper-based training. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
09699988
Volume :
29
Issue :
7
Database :
Complementary Index
Journal :
Engineering Construction & Architectural Management (09699988)
Publication Type :
Academic Journal
Accession number :
158310263
Full Text :
https://doi.org/10.1108/ECAM-02-2021-0174