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THE GAME IS ON: Gamifying Library Instruction, Usage, and Career Advancement.
- Source :
- Online Searcher; Jul/Aug2022, Vol. 46 Issue 4, p10-15, 6p
- Publication Year :
- 2022
-
Abstract
- This article highlights the various ways in which libraries are using gamification as motivation tools for acquiring research skills, replete with micro-credentials such as badges for completion of modules or levels. With the tools available, why not gamify the library experience and Having students participate in hands-on activities gives them a basic understanding of how the library works, making it easier for students to use library resources as assignment deadlines approach.
- Subjects :
- VOCATIONAL guidance
AWARDS
LIBRARIES
REWARD (Psychology)
GAMIFICATION
Subjects
Details
- Language :
- English
- ISSN :
- 23249684
- Volume :
- 46
- Issue :
- 4
- Database :
- Complementary Index
- Journal :
- Online Searcher
- Publication Type :
- Periodical
- Accession number :
- 157840249