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Anticheat System Based on Reinforcement Learning Agents in Unity.

Authors :
Lukas, Mihael
Tomicic, Igor
Bernik, Andrija
Source :
Information (2078-2489); Apr2022, Vol. 13 Issue 4, p173-173, 12p
Publication Year :
2022

Abstract

Game cheating is a common occurrence that may degrade the experience of "honest" players. It can be hindered by using appropriate anticheat systems, which are being considered as a subset of security-related issues. In this paper, we implement and test an anticheat system whose main goal is to help differentiate human players from AI players. For this purpose, we first developed a multiplayer game inside game engine Unity that would serve as a framework for training the reinforcement learning agent. This agent would thus learn to differentiate human players from bots within the game. We implemented the Machine Learning Agents Toolkit library, which uses the proximal policy optimization algorithm. AI players are implemented using state machines, and perform certain actions depending on which condition is satisfied. Two experiments were carried out for testing the agent and showed promising results for identifying artificial players. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
20782489
Volume :
13
Issue :
4
Database :
Complementary Index
Journal :
Information (2078-2489)
Publication Type :
Academic Journal
Accession number :
156531002
Full Text :
https://doi.org/10.3390/info13040173