Cite
Q-zip: singularity editing primitive for quad meshes.
MLA
Feng, Leman, et al. “Q-Zip: Singularity Editing Primitive for Quad Meshes.” ACM Transactions on Graphics, vol. 40, no. 6, Dec. 2021, pp. 1–13. EBSCOhost, https://doi.org/10.1145/3478513.3480523.
APA
Feng, L., Tong, Y., & Desbrun, M. (2021). Q-zip: singularity editing primitive for quad meshes. ACM Transactions on Graphics, 40(6), 1–13. https://doi.org/10.1145/3478513.3480523
Chicago
Feng, Leman, Yiying Tong, and Mathieu Desbrun. 2021. “Q-Zip: Singularity Editing Primitive for Quad Meshes.” ACM Transactions on Graphics 40 (6): 1–13. doi:10.1145/3478513.3480523.