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Black, White, and Grey: The Wicked Problem of Virtual Reality in Libraries.

Authors :
Ellern, Gillian D.
Cruz, Laura
Source :
Information Technology & Libraries; 2021, Vol. 40 Issue 4, p1-18, 18p, 1 Chart
Publication Year :
2021

Abstract

This study seeks to extend wicked problems analysis within the context of a library's support for virtual reality (VR) and the related extended reality (XR) emerging technologies. The researchers conducted 11 interviews with 13 librarians, embedded IT staff, and/or faculty members who were involved in administering, managing, or planning a virtual reality lab or classroom in a library (or similar unit) in a higher education setting. The qualitative analysis of the interviews identified clusters of challenges, which are categorized as either emergent (but solvable) such as portability and training; complicated (but possible) such as licensing and ethics: and/or wicked (but tameable). The respondents framed their role in supporting the wickedness of VR/XR in three basic ways: library as gateway, library as learning partner, and library as maker. Five taming strategies were suggested from this research to help librarians wrestle with these challenges of advocating for a vision of VR/XR on their respective campuses. This research also hints at a larger role for librarians in the research of technology diffusion and what that might mean to their role in higher education in the future. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
07309295
Volume :
40
Issue :
4
Database :
Complementary Index
Journal :
Information Technology & Libraries
Publication Type :
Academic Journal
Accession number :
154213551
Full Text :
https://doi.org/10.6017/ital.v40i4.12915