Cite
Motivation and Manipulation: A Gamification Approach to Influencing Undergraduate Attitudes in Computing.
MLA
Mitchell, Nicholas, et al. “Motivation and Manipulation: A Gamification Approach to Influencing Undergraduate Attitudes in Computing.” Proceedings of the European Conference on Games Based Learning, Jan. 2021, pp. 394–400. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edb&AN=154183199&authtype=sso&custid=ns315887.
APA
Mitchell, N., Danino, N., & May, L. (2021). Motivation and Manipulation: A Gamification Approach to Influencing Undergraduate Attitudes in Computing. Proceedings of the European Conference on Games Based Learning, 394–400.
Chicago
Mitchell, Nicholas, Nicky Danino, and Lesley May. 2021. “Motivation and Manipulation: A Gamification Approach to Influencing Undergraduate Attitudes in Computing.” Proceedings of the European Conference on Games Based Learning, January, 394–400. http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edb&AN=154183199&authtype=sso&custid=ns315887.