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Monte Carlo Tree Search as a Tool for Self-Learning and Teaching People to Play Complete Information Board Games.
- Source :
- Electronics (2079-9292); Nov2021, Vol. 10 Issue 21, p2609, 1p
- Publication Year :
- 2021
-
Abstract
- Artificial intelligence allows computer systems to make decisions similar to those of humans. However, the expert knowledge that artificial intelligence systems have is rarely used to teach non-expert humans in a specific knowledge domain. In this paper, we want to explore this possibility by proposing a tool which presents and explains recommendations for playing board games generated by a Monte Carlo Tree Search algorithm combined with Neural Networks. The aim of the aforementioned tool is to showcase the information in an easily interpretable way and to effectively transfer knowledge: in this case, which movements should be avoided, and which action is recommended. Our system displays the state of the game in the form of a tree, showing all the movements available from the current state and a set of their successors. To convince and try to teach people, the tool offers a series of queries and all information available about every possible movement. In addition, it produces a brief textual explanation for those which are recommended or not advisable. To evaluate the tool, we performed a series of user tests, observing and assessing how participants learn while using this system. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 20799292
- Volume :
- 10
- Issue :
- 21
- Database :
- Complementary Index
- Journal :
- Electronics (2079-9292)
- Publication Type :
- Academic Journal
- Accession number :
- 153595116
- Full Text :
- https://doi.org/10.3390/electronics10212609