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Scrum VR: Virtual Reality Serious Video Game to Learn Scrum.

Authors :
Mayor, Jesus
López-Fernández, Daniel
Source :
Applied Sciences (2076-3417); Oct2021, Vol. 11 Issue 19, p9015, 16p
Publication Year :
2021

Abstract

Education is crucial for the growth of society, and the usage of effective learning methods is key to transmit knowledge to young students. Some initiatives present Virtual Reality technologies as a promising medium to provide active, effective, and innovative teaching. In turn, the use of this technology seems to be very attractive to students, making it possible to acquire knowledge through it. On the other hand, agile methodologies have taken an essential role within information technologies and they are key in Software Engineering education. This paper combines both areas and presents prior research about Virtual Reality experiences with educational purposes and introduces a serious VR video game that aims to promote the learning of agile methodologies in Software Engineering education, specifically the Scrum methodology. This application tries to bring students closer to their first days of work within a software development team that uses the Scrum methodology. Two evaluation processes performed with university teachers and students indicate that the developed video game meets the proposed objectives and looks promising. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
20763417
Volume :
11
Issue :
19
Database :
Complementary Index
Journal :
Applied Sciences (2076-3417)
Publication Type :
Academic Journal
Accession number :
152970536
Full Text :
https://doi.org/10.3390/app11199015