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3D-Kernel Foveated Rendering for Light Fields.
- Source :
- IEEE Transactions on Visualization & Computer Graphics; Aug2021, Vol. 27 Issue 8, p3350-3360, 11p
- Publication Year :
- 2021
-
Abstract
- Light fields capture both the spatial and angular rays, thus enabling free-viewpoint rendering and custom selection of the focal plane. Scientists can interactively explore pre-recorded microscopic light fields of organs, microbes, and neurons using virtual reality headsets. However, rendering high-resolution light fields at interactive frame rates requires a very high rate of texture sampling, which is challenging as the resolutions of light fields and displays continue to increase. In this article, we present an efficient algorithm to visualize $4D$ 4 D light fields with 3D-kernel foveated rendering (3D-KFR). The 3D-KFR scheme coupled with eye-tracking has the potential to accelerate the rendering of $4D$ 4 D depth-cued light fields dramatically. We have developed a perceptual model for foveated light fields by extending the KFR for the rendering of $3D$ 3 D meshes. On datasets of high-resolution microscopic light fields, we observe $3.47\times -7.28\times$ 3. 47 × - 7. 28 × speedup in light field rendering with minimal perceptual loss of detail. We envision that 3D-KFR will reconcile the mutually conflicting goals of visual fidelity and rendering speed for interactive visualization of light fields. [ABSTRACT FROM AUTHOR]
- Subjects :
- FOCAL planes
ALGORITHMS
COUPLING schemes
VIRTUAL reality
EYE tracking
Subjects
Details
- Language :
- English
- ISSN :
- 10772626
- Volume :
- 27
- Issue :
- 8
- Database :
- Complementary Index
- Journal :
- IEEE Transactions on Visualization & Computer Graphics
- Publication Type :
- Academic Journal
- Accession number :
- 151282514
- Full Text :
- https://doi.org/10.1109/TVCG.2020.2975801