Back to Search
Start Over
"Why Are Video Games So Special?": The Supreme Court and the Case Against Medium Specificity.
- Source :
- Games & Culture; Dec2020, Vol. 15 Issue 8, p923-942, 20p
- Publication Year :
- 2020
-
Abstract
- The 2011 U.S. Supreme Court case Brown v. Entertainment Merchants Association adjudicated the State of California's right to regulate the sale of "violent" video games and, in the process, effectively considered how video games should be apprehended as a cultural form under the law. The court's decision cited the mis-steps of judicial film censorship in protecting video games as a form of expression under the First Amendment, placing video games into a cultural time line of expressive forms. Some media scholars contest the court's approach for overvaluing the cultural aspects of video games and neglecting their distinct digital materiality. However, a close reading of the case and the circumstances that led the justices' opinions helps articulate a crucial critique of overly materialist approaches to video games associated with media archaeology. The case details reflect the inextricability of materiality and experience in considering video games as a form of expression. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 15554120
- Volume :
- 15
- Issue :
- 8
- Database :
- Complementary Index
- Journal :
- Games & Culture
- Publication Type :
- Academic Journal
- Accession number :
- 147933661
- Full Text :
- https://doi.org/10.1177/1555412019857982