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"Why Are Video Games So Special?": The Supreme Court and the Case Against Medium Specificity.

Authors :
Hakimi, Jedd
Source :
Games & Culture; Dec2020, Vol. 15 Issue 8, p923-942, 20p
Publication Year :
2020

Abstract

The 2011 U.S. Supreme Court case Brown v. Entertainment Merchants Association adjudicated the State of California's right to regulate the sale of "violent" video games and, in the process, effectively considered how video games should be apprehended as a cultural form under the law. The court's decision cited the mis-steps of judicial film censorship in protecting video games as a form of expression under the First Amendment, placing video games into a cultural time line of expressive forms. Some media scholars contest the court's approach for overvaluing the cultural aspects of video games and neglecting their distinct digital materiality. However, a close reading of the case and the circumstances that led the justices' opinions helps articulate a crucial critique of overly materialist approaches to video games associated with media archaeology. The case details reflect the inextricability of materiality and experience in considering video games as a form of expression. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
15554120
Volume :
15
Issue :
8
Database :
Complementary Index
Journal :
Games & Culture
Publication Type :
Academic Journal
Accession number :
147933661
Full Text :
https://doi.org/10.1177/1555412019857982