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Mobile Application Design for Heritage Tourism Uses Gamification Approach in Indonesia.

Authors :
Widarti, Erni
Suyoto
Emanuel, Andi W. R.
Source :
International Journal of Engineering Pedagogy; 2020, Vol. 10 Issue 5, p89-102, 14p
Publication Year :
2020

Abstract

Heritage tourism is a trip traveling in certain areas that have historical value and ancestral heritage, such as temples, museums, palaces, etc. Indonesia is a country that has diverse historical heritages that have the potential to be developed because there are historical sites and are considered as tourism potential. The purpose of this study is to utilize gamification to explore tourist attractions and provide an explanation of historical knowledge to visitors. The method of gamification can be used to provide knowledge and exploration experience on heritage attractions. The proposed application design is a mobile application design with a gamification approach consisting of game mechanics and game dynamics, which can be used to facilitate tourists to get information and travel experiences to explore heritage tourist attractions. This research was conducted in 3 temples in Indonesia, namely Gedongsongo temple, Prambanan temple, and Borobudur temple. The prototype design test was conducted on 100 tourists who visited 3 of the temple's tourists. The evaluation result 86% of users agree with the proposed prototype design. Based on USE evaluation, it shows that this research was successful in designing prototype legacy tourism mobile applications to explore temple tourism. The design of this application is suitable for users based on four variables: Usability, Ease of Use, Ease of Learning, and Satisfaction. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
21924880
Volume :
10
Issue :
5
Database :
Complementary Index
Journal :
International Journal of Engineering Pedagogy
Publication Type :
Academic Journal
Accession number :
146489107
Full Text :
https://doi.org/10.3991/ijep.v10i5.13205