Back to Search
Start Over
Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure.
- Source :
- CyberPsychology, Behavior & Social Networking; Sep2020, Vol. 23 Issue 9, p635-641, 7p
- Publication Year :
- 2020
-
Abstract
- Instead of traditional free movement, node-based movement can be used in virtual reality (VR) games. In node-based movement systems, players navigate by jumping to set locations. Node-based movement is similar to hypertext navigation. We show that the hypertext lostness measure can be used as a game analytic to evaluate navigational efficiency. In a randomized controlled trial with 25 adolescent participants, an immersive desktop game environment and a VR game environment were compared on the transmission of in-game educational content and navigational efficiency. Results show that the hypertext lostness measure is also valuable outside its original hypertext domain: in VR. VR did not improve players' retention of factual knowledge, but did significantly improve players' spatial knowledge and navigational efficiency. We conclude (a) the hypertext lostness measure is also valuable for node-based VR games and (b) VR games add to spatial learning, even when compared with already immersive desktop games. [ABSTRACT FROM AUTHOR]
- Subjects :
- COGNITION
COGNITION disorders
STATISTICAL correlation
HYPERTEXT systems
INTELLECT
QUESTIONNAIRES
RESEARCH funding
STATISTICAL sampling
SPACE perception
STATISTICS
THOUGHT & thinking
VIDEO games
VIRTUAL reality
VISUAL perception
DATA analysis
RANDOMIZED controlled trials
JOB involvement
DESCRIPTIVE statistics
Subjects
Details
- Language :
- English
- ISSN :
- 21522715
- Volume :
- 23
- Issue :
- 9
- Database :
- Complementary Index
- Journal :
- CyberPsychology, Behavior & Social Networking
- Publication Type :
- Academic Journal
- Accession number :
- 145701054
- Full Text :
- https://doi.org/10.1089/cyber.2019.0435