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Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure.

Authors :
Ferguson, Chris
van den Broek, Egon L.
van Oostendorp, Herre
de Redelijkheid, Sam
Giezeman, Geert-Jan
Source :
CyberPsychology, Behavior & Social Networking; Sep2020, Vol. 23 Issue 9, p635-641, 7p
Publication Year :
2020

Abstract

Instead of traditional free movement, node-based movement can be used in virtual reality (VR) games. In node-based movement systems, players navigate by jumping to set locations. Node-based movement is similar to hypertext navigation. We show that the hypertext lostness measure can be used as a game analytic to evaluate navigational efficiency. In a randomized controlled trial with 25 adolescent participants, an immersive desktop game environment and a VR game environment were compared on the transmission of in-game educational content and navigational efficiency. Results show that the hypertext lostness measure is also valuable outside its original hypertext domain: in VR. VR did not improve players' retention of factual knowledge, but did significantly improve players' spatial knowledge and navigational efficiency. We conclude (a) the hypertext lostness measure is also valuable for node-based VR games and (b) VR games add to spatial learning, even when compared with already immersive desktop games. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
21522715
Volume :
23
Issue :
9
Database :
Complementary Index
Journal :
CyberPsychology, Behavior & Social Networking
Publication Type :
Academic Journal
Accession number :
145701054
Full Text :
https://doi.org/10.1089/cyber.2019.0435