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Escape rooms as tools for climate change education: an exploration of initiatives.

Authors :
Ouariachi, Tania
Wim, Elving J. L.
Source :
Environmental Education Research; Aug2020, Vol. 26 Issue 8, p1193-1206, 14p, 1 Diagram, 1 Chart
Publication Year :
2020

Abstract

In the last years we have observed a growing interest in the use of gamification approaches for climate change education. While most practices are related to digital gaming, there is a new trend which is still academically unexplored: escape rooms. The main objective of this paper is to serve as an initial exploratory study in this field by identifying and analysing climate change-related escape rooms. For that purpose we carried out a web search and a qualitative content analysis. A total of 17 initiatives are described and compared, unravelling their main audience, country of origin, topics, scenarios and objectives covered. The paper also highlights what escape rooms can offer to climate change education: experiential and immersive learning, problem solving and critical thinking skills, and a sense of collaboration and urgency. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
13504622
Volume :
26
Issue :
8
Database :
Complementary Index
Journal :
Environmental Education Research
Publication Type :
Academic Journal
Accession number :
144691519
Full Text :
https://doi.org/10.1080/13504622.2020.1753659