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A Hidden Markov Model of Mobile Gameplay Volume and Reward Ads Watching Behavior.
- Source :
- Proceedings of the International Conference on Information Systems (ICIS); 2019, p1-8, 8p
- Publication Year :
- 2019
-
Abstract
- Player engagement determines his gaming activities and is of great importance to publishers. This paper investigates two dimensions of players' activities - playing volume and reward ads watching. To be specific, we propose a hidden Markov model that captures the player engagement as a hidden state and calibrate it on a detailed clickstream data from a mobile gaming company. Our findings reveal that (1) Cumulative challenge level can motivate medium engagement players to move to a higher state. (2) Cumulative playing time deters low engagement players from transiting a higher state, but keeps high engagement players from leaving. (3) There is a complementary effect between free coins obtained from mission completion and reward ads watching behavior among high engagement players, and we do not find evidence of substitution between in-game purchases and reward ads watching. [ABSTRACT FROM AUTHOR]
- Subjects :
- GAMBLING
PUBLISHING
MARKOV processes
MOBILE games
VIDEO gamers
Subjects
Details
- Language :
- English
- Database :
- Complementary Index
- Journal :
- Proceedings of the International Conference on Information Systems (ICIS)
- Publication Type :
- Conference
- Accession number :
- 144646703