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Model Gamifikasi Menggunakan Logika Fuzzy untuk Penentuan Reward Pelanggan pada E-Commerce.
- Source :
- Techno.com; feb2020, Vol. 19 Issue 1, p87-96, 10p
- Publication Year :
- 2020
-
Abstract
- <i>Copyright of Techno.com is the property of Universitas Dian Nuswantoro, Fakultas Ilmu Komputer and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
- Subjects :
- FUZZY logic
CUSTOMER loyalty
LINEAR orderings
GAMIFICATION
ARTIFICIAL intelligence
Subjects
Details
- Language :
- Indonesian
- ISSN :
- 14122693
- Volume :
- 19
- Issue :
- 1
- Database :
- Complementary Index
- Journal :
- Techno.com
- Publication Type :
- Academic Journal
- Accession number :
- 142095930
- Full Text :
- https://doi.org/10.33633/tc.v19i1.3382