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Model Gamifikasi Menggunakan Logika Fuzzy untuk Penentuan Reward Pelanggan pada E-Commerce.

Authors :
Ichwan Setiarso
Moch. Sjamsul Hidajat
Source :
Techno.com; feb2020, Vol. 19 Issue 1, p87-96, 10p
Publication Year :
2020

Abstract

<i>Copyright of Techno.com is the property of Universitas Dian Nuswantoro, Fakultas Ilmu Komputer and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)

Details

Language :
Indonesian
ISSN :
14122693
Volume :
19
Issue :
1
Database :
Complementary Index
Journal :
Techno.com
Publication Type :
Academic Journal
Accession number :
142095930
Full Text :
https://doi.org/10.33633/tc.v19i1.3382