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Using Design-Science Based Gamification to Improve Organizational Security Training and Compliance.
- Source :
- Journal of Management Information Systems; 2020, Vol. 37 Issue 1, p129-161, 33p, 1 Color Photograph, 3 Diagrams, 2 Charts, 2 Graphs
- Publication Year :
- 2020
-
Abstract
- We conducted a design-science research project to improve an organization's compound problems of (1) unsuccessful employee phishing prevention and (2) poorly received internal security training. To do so, we created a gamified security training system focusing on two factors: (1) enhancing intrinsic motivation through gamification and (2) improving security learning and efficacy. Our key theoretical contribution is proposing a recontextualized kernel theory from the hedonic-motivation system adoption model that can be used to assess employee security constructs along with their intrinsic motivations and coping for learning and compliance. A six-month field study with 420 participants shows that fulfilling users' motivations and coping needs through gamified security training can result in statistically significant positive behavioral changes. We also provide a novel empirical demonstration of the conceptual importance of "appropriate challenge" in this context. We vet our work using the principles of proof-of-concept and proof-of-value, and we conclude with a research agenda that leads toward final proof-in-use. [ABSTRACT FROM AUTHOR]
- Subjects :
- GAMIFICATION
PHISHING prevention
BEHAVIOR
INTERNAL security
INTRINSIC motivation
Subjects
Details
- Language :
- English
- ISSN :
- 07421222
- Volume :
- 37
- Issue :
- 1
- Database :
- Complementary Index
- Journal :
- Journal of Management Information Systems
- Publication Type :
- Academic Journal
- Accession number :
- 142083270
- Full Text :
- https://doi.org/10.1080/07421222.2019.1705512