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T-spline Simplification and Local Refinement.
- Source :
- ACM Transactions on Graphics; Aug2004, Vol. 23 Issue 3, p276-283, 8p, 8 Color Photographs, 8 Diagrams
- Publication Year :
- 2004
-
Abstract
- A typical NURBS surface model has a large percentage of superfluous control points that significantly interfere with the design process. This paper presents an algorithm for eliminating such superfluous control points, producing a T-spline. The algorithm can remove substantially more control points than competing methods such as B-spline wavelet decomposition. The paper also presents a new T-spline local refinement algorithm and answers two fundamental open questions on T-spline theory. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 07300301
- Volume :
- 23
- Issue :
- 3
- Database :
- Complementary Index
- Journal :
- ACM Transactions on Graphics
- Publication Type :
- Academic Journal
- Accession number :
- 14149193
- Full Text :
- https://doi.org/10.1145/1015706.1015715