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Numerical and experimental validation of a particle Galerkin method for metal grinding simulation.
- Source :
- Computational Mechanics; Mar2018, Vol. 61 Issue 3, p365-383, 19p
- Publication Year :
- 2018
-
Abstract
- In this paper, a numerical approach with an experimental validation is introduced for modelling high-speed metal grinding processes in 6061-T6 aluminum alloys. The derivation of the present numerical method starts with an establishment of a stabilized particle Galerkin approximation. A non-residual penalty term from strain smoothing is introduced as a means of stabilizing the particle Galerkin method. Additionally, second-order strain gradients are introduced to the penalized functional for the regularization of damage-induced strain localization problem. To handle the severe deformation in metal grinding simulation, an adaptive anisotropic Lagrangian kernel is employed. Finally, the formulation incorporates a bond-based failure criterion to bypass the prospective spurious damage growth issues in material failure and cutting debris simulation. A three-dimensional metal grinding problem is analyzed and compared with the experimental results to demonstrate the effectiveness and accuracy of the proposed numerical approach. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 01787675
- Volume :
- 61
- Issue :
- 3
- Database :
- Complementary Index
- Journal :
- Computational Mechanics
- Publication Type :
- Academic Journal
- Accession number :
- 129279931
- Full Text :
- https://doi.org/10.1007/s00466-017-1456-6