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Application-driven Educational Game to Assist Young Children in Learning English Vocabulary.

Authors :
Zhi-Hong Chen
Shu-Yu Lee
Source :
Educational Technology & Society; Jan2018, Vol. 21 Issue 1, p70-81, 12p
Publication Year :
2018

Abstract

This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted with 30 fourth-grade students to examine its influence on the aspects of performance, flow, self-regulation, and behavior related to learning. The results demonstrated that the system contributed to enhanced flow experience and better learning self-regulation when compared to using a quiz game system without the support of the application-driven model. In addition, behavior analysis revealed that the component of learning regulation played a critical role. Some implications about the application-driven model and its future development are also discussed. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
11763647
Volume :
21
Issue :
1
Database :
Complementary Index
Journal :
Educational Technology & Society
Publication Type :
Academic Journal
Accession number :
127424780