Cite
Semantic Taboo - A Serious Game for Vocabulary Acquisition.
MLA
Toma, Irina, et al. “Semantic Taboo - A Serious Game for Vocabulary Acquisition.” Romanian Journal of Human - Computer Interaction, vol. 10, no. 2, Apr. 2017, pp. 241–56. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edb&AN=127054494&authtype=sso&custid=ns315887.
APA
Toma, I., Alexandru, C.-E., Dascalu, M., Dessus, P., & Trausan-Matu, S. (2017). Semantic Taboo - A Serious Game for Vocabulary Acquisition. Romanian Journal of Human - Computer Interaction, 10(2), 241–256.
Chicago
Toma, Irina, Cristina-Elena Alexandru, Mihai Dascalu, Philippe Dessus, and Stefan Trausan-Matu. 2017. “Semantic Taboo - A Serious Game for Vocabulary Acquisition.” Romanian Journal of Human - Computer Interaction 10 (2): 241–56. http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edb&AN=127054494&authtype=sso&custid=ns315887.