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Problem-Based Learning: Serious Game in Science Education.
- Source :
- Proceedings of the International Conference on e-Learning (ICEL); 2017, p303-310, 8p
- Publication Year :
- 2017
-
Abstract
- Main goal of this paper is describe why, how and for whom we developed the serious game. The game is an important part of human life. After personal interviews with some chosen primary school teachers and on the basis of pupil assessment results in math (in Slovakia) we decided to design and develop some serious games focused on math. The game is designed for pupils of primary schools, while respecting the age, maturity and mental abilities to solve math word problems. Nowadays we are developing some parts of the game: how teacher can change language by opening external file as well as to improve math tasks, graphical interface, sprites and other objects in the game. The serious game was designed in 3D environment. Some results of this research were published in previous conference. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 20488882
- Database :
- Complementary Index
- Journal :
- Proceedings of the International Conference on e-Learning (ICEL)
- Publication Type :
- Conference
- Accession number :
- 124281524