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Health game interventions to enhance physical activity self-efficacy of children: a quantitative systematic review.
- Source :
- Journal of Advanced Nursing (John Wiley & Sons, Inc.); Apr2017, Vol. 73 Issue 4, p794-811, 18p
- Publication Year :
- 2017
-
Abstract
- Aim To describe and explore health game interventions that enhance the physical activity self-efficacy of children and to evaluate the effectiveness of these interventions. Background Physical inactivity among children has increased globally. Self-efficacy is one of the key determinants of physical activity engagement in children. There is a need to explore new and innovative interventions to enhance physical activity self-efficacy that are also acceptable for today's children. Design Quantitative systematic review. Data sources MEDLINE (Ovid), CINAHL, PsychInfo, EMBASE and the Cochrane Library between 1996-2016. Review methods A review was conducted in accordance with the Cochrane Collaboration guidelines. A systematic search was done in June 2016 by two independent reviewers according to the eligibility criteria as follows: controlled trial, comparison of digital game intervention with no game intervention control condition, participants younger than 18 years of age and reported statistical analyses of a physical activity self-efficacy outcome measure. Results Altogether, five studies met the eligibility criteria. Four game interventions, employing three active games and one educational game, had positive effects on children's physical activity self-efficacy. An intervention, employing a game-themed mobile application, showed no intervention effects. The variation between intervention characteristics was significant and the quality of the studies was found to be at a medium level. Conclusion Although health game interventions seemingly enhance the physical activity self-efficacy of children and have potential as a means of increasing physical activity, more rigorous research is needed to clarify how effective such interventions are in the longer run to contribute to the development of game-based interventions. [ABSTRACT FROM AUTHOR]
- Subjects :
- CHILDREN'S health
CINAHL database
GAMES
HEALTH education
HEALTH promotion
INFORMATION storage & retrieval systems
MEDICAL databases
MEDICAL information storage & retrieval systems
PSYCHOLOGY information storage & retrieval systems
MEDLINE
HEALTH outcome assessment
RESEARCH funding
SELF-efficacy
VIDEO games
SYSTEMATIC reviews
QUANTITATIVE research
SEDENTARY lifestyles
PHYSICAL activity
MOBILE apps
EXERCISE video games
Subjects
Details
- Language :
- English
- ISSN :
- 03092402
- Volume :
- 73
- Issue :
- 4
- Database :
- Complementary Index
- Journal :
- Journal of Advanced Nursing (John Wiley & Sons, Inc.)
- Publication Type :
- Academic Journal
- Accession number :
- 121698594
- Full Text :
- https://doi.org/10.1111/jan.13160