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Therapeutic potential and ownership of commercially available consoles in children with cerebral palsy.
- Source :
- British Journal of Occupational Therapy; Feb2017, Vol. 80 Issue 2, p108-116, 9p
- Publication Year :
- 2017
-
Abstract
- Introduction: We conducted a survey amongst families of children with cerebral palsy to ascertain the ownership and therapeutic use and potential of commercial games consoles to improve motor function. Method: Three hundred families in South East England were identified through clinical records, and were requested to complete an anonymised questionnaire. Results: A total of 61 families (20% response) returned a completed questionnaire with 41 (68%) identified males and 19 (32%) identified females with cerebral palsy, with a mean age of 11 years 5 months (SD 3Y 7M). The large majority of families, 59 (97%), owned a commercial console and the child used this for 50-300 minutes a week. Returns by severity of motor impairment were: Gross Motor Function Classification System I (22%), II (32%), III (13%), IV (15%), V (18%). Consoles were used regularly for play across all Gross Motor Function Classification System categories. Conclusion: The potential of games consoles, as home-based virtual reality therapy, in improving the motor function of children with cerebral palsy should be appropriately tested in a randomised controlled trial. Wide ownership, and the relative ease with which children engage in the use of commercially-based virtual reality therapy systems, suggests potential as a means of augmenting therapy protocols, taking advantage of interest and participation patterns of families. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 03080226
- Volume :
- 80
- Issue :
- 2
- Database :
- Complementary Index
- Journal :
- British Journal of Occupational Therapy
- Publication Type :
- Academic Journal
- Accession number :
- 121138960
- Full Text :
- https://doi.org/10.1177/0308022616678635