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Multiscale Bayesian Modeling for RTS Games: An Application to StarCraft AI.

Authors :
Synnaeve, Gabriel
Bessiere, Pierre
Source :
IEEE Transactions on Computational Intelligence & AI in Games; Dec2016, Vol. 8 Issue 4, p338-350, 13p
Publication Year :
2016

Abstract

This paper showcases the use of Bayesian models for real-time strategy (RTS) games AI in three distinct core components: micromanagement (units control), tactics (army moves and positions), and strategy (economy, technology, production, army types). The strength of having end-to-end probabilistic models is that distributions on specific variables can be used to interconnect different models at different levels of abstraction. We applied this modeling to StarCraft, and evaluated each model independently. Along the way, we produced and released a comprehensive data set for RTS machine learning. [ABSTRACT FROM PUBLISHER]

Details

Language :
English
ISSN :
1943068X
Volume :
8
Issue :
4
Database :
Complementary Index
Journal :
IEEE Transactions on Computational Intelligence & AI in Games
Publication Type :
Academic Journal
Accession number :
120284028
Full Text :
https://doi.org/10.1109/TCIAIG.2015.2487743