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OP-ED.
- Source :
- Journal of Curriculum Studies; Nov2003, Vol. 35 Issue 6, p649-665, 17p
- Publication Year :
- 2003
-
Abstract
- As commercial gaming continues to thrive, there has been a recent renewal of interest in harnessing player's enthusiasm to educational purposes. Educational research on gaming and game design, as myopically focused on gaming, has been characterized. It further describes, learning from commercial gaming, examining the ways in which education has been more and less successful at taking seriously gaming's technological responsibilities for learning. Finally, a work in progress that seeks to refuse play/education divide in order explore ways in which play and education can and do intersect have been illustrated.
Details
- Language :
- English
- ISSN :
- 00220272
- Volume :
- 35
- Issue :
- 6
- Database :
- Complementary Index
- Journal :
- Journal of Curriculum Studies
- Publication Type :
- Academic Journal
- Accession number :
- 11985454
- Full Text :
- https://doi.org/10.1080/0022027032000145552