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OP-ED.

Authors :
De Castell, Suzanne
Jenson, Jennifer
Source :
Journal of Curriculum Studies; Nov2003, Vol. 35 Issue 6, p649-665, 17p
Publication Year :
2003

Abstract

As commercial gaming continues to thrive, there has been a recent renewal of interest in harnessing player's enthusiasm to educational purposes. Educational research on gaming and game design, as myopically focused on gaming, has been characterized. It further describes, learning from commercial gaming, examining the ways in which education has been more and less successful at taking seriously gaming's technological responsibilities for learning. Finally, a work in progress that seeks to refuse play/education divide in order explore ways in which play and education can and do intersect have been illustrated.

Details

Language :
English
ISSN :
00220272
Volume :
35
Issue :
6
Database :
Complementary Index
Journal :
Journal of Curriculum Studies
Publication Type :
Academic Journal
Accession number :
11985454
Full Text :
https://doi.org/10.1080/0022027032000145552