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Efficient modeling of entangled details for natural scenes.
- Source :
- Computer Graphics Forum; Oct2016, Vol. 35 Issue 7, p257-267, 11p, 9 Color Photographs, 14 Diagrams, 2 Charts
- Publication Year :
- 2016
-
Abstract
- Digital landscape realism often comes from the multitude of details that are hard to model such as fallen leaves, rock piles or entangled fallen branches. In this article, we present a method for augmenting natural scenes with a huge amount of details such as grass tufts, stones, leaves or twigs. Our approach takes advantage of the observation that those details can be approximated by replications of a few similar objects and therefore relies on mass-instancing. We propose an original structure, the Ghost Tile, that stores a huge number of overlapping candidate objects in a tile, along with a pre-computed collision graph. Details are created by traversing the scene with the Ghost Tile and generating instances according to user-defined density fields that allow to sculpt layers and piles of entangled objects while providing control over their density and distribution. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 01677055
- Volume :
- 35
- Issue :
- 7
- Database :
- Complementary Index
- Journal :
- Computer Graphics Forum
- Publication Type :
- Academic Journal
- Accession number :
- 119182410
- Full Text :
- https://doi.org/10.1111/cgf.13023