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Comparing Voluntary and Mandatory Gameplay.
- Source :
- International Journal of Serious Games; Sep2016, Vol. 3 Issue 3, p67-83, 17p
- Publication Year :
- 2016
-
Abstract
- Gameplay is commonly considered to be a voluntary activity. Game designers generally believe that voluntary gameplay is essentially different from mandatory gameplay. Such a belief may be a challenge for serious games, as instruction is usually mandatory. The article describes the outcomes of two experiments on the impact of voluntariness on the learning effect and enjoyment of a serious game. In the first experiment freedom of choosing to play a serious game was studied, with participants who had volunteered to participate. The results suggested that, contrary to the opinion of many game designers, being required to play a serious game does not automatically take the fun out of the game. The second experiment had voluntary participants and mandatory participants, who had to participate as part of a homework assignment. The outcomes show that mandatory participants enjoyed the game as much as the voluntary participants, even if they had to play the game for a minimum required time. These studies indicate that mandatory gameplay does not reduce enjoyment and learning effect. [ABSTRACT FROM AUTHOR]
- Subjects :
- GAMES
TEACHING aids
LEARNING
Subjects
Details
- Language :
- English
- ISSN :
- 23848766
- Volume :
- 3
- Issue :
- 3
- Database :
- Complementary Index
- Journal :
- International Journal of Serious Games
- Publication Type :
- Academic Journal
- Accession number :
- 118847419
- Full Text :
- https://doi.org/10.17083/ijsg.v3i3.133