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Comparing Voluntary and Mandatory Gameplay.

Authors :
Kuindersma, Esther
van der Pal, Jelke
van den Herik, Jaap
Plaat, Aske
Source :
International Journal of Serious Games; Sep2016, Vol. 3 Issue 3, p67-83, 17p
Publication Year :
2016

Abstract

Gameplay is commonly considered to be a voluntary activity. Game designers generally believe that voluntary gameplay is essentially different from mandatory gameplay. Such a belief may be a challenge for serious games, as instruction is usually mandatory. The article describes the outcomes of two experiments on the impact of voluntariness on the learning effect and enjoyment of a serious game. In the first experiment freedom of choosing to play a serious game was studied, with participants who had volunteered to participate. The results suggested that, contrary to the opinion of many game designers, being required to play a serious game does not automatically take the fun out of the game. The second experiment had voluntary participants and mandatory participants, who had to participate as part of a homework assignment. The outcomes show that mandatory participants enjoyed the game as much as the voluntary participants, even if they had to play the game for a minimum required time. These studies indicate that mandatory gameplay does not reduce enjoyment and learning effect. [ABSTRACT FROM AUTHOR]

Subjects

Subjects :
GAMES
TEACHING aids
LEARNING

Details

Language :
English
ISSN :
23848766
Volume :
3
Issue :
3
Database :
Complementary Index
Journal :
International Journal of Serious Games
Publication Type :
Academic Journal
Accession number :
118847419
Full Text :
https://doi.org/10.17083/ijsg.v3i3.133