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Taking Control: Stealth Assessment of Deterministic Behaviors Within a Game-Based System.

Authors :
Snow, Erica
Likens, Aaron
Allen, Laura
McNamara, Danielle
Source :
International Journal of Artificial Intelligence in Education (Springer Science & Business Media B.V.); Dec2016, Vol. 26 Issue 4, p1011-1032, 22p
Publication Year :
2016

Abstract

Game-based environments frequently afford students the opportunity to exert agency over their learning paths by making various choices within the environment. The combination of log data from these systems and dynamic methodologies may serve as a stealth means to assess how students behave (i.e., deterministic or random) within these learning environments. The current work captures variations in students' behavior patterns by employing two dynamic analyses to classify students' sequences of choices within an adaptive learning environment. Random Walk analyses and Hurst exponents were used to classify students' interaction patterns as random or deterministic. Forty high school students interacted with the game-based system, iSTART-ME, for 11-sessions (pretest, 8 training sessions, posttest, and a delayed retention test). Analyses revealed that students who interacted in a more deterministic manner also generated higher quality self-explanations during training sessions. The results point toward the potential for dynamic analyses such as random walk analyses and Hurst exponents to provide stealth assessments of students' learning behaviors while engaged within a game-based environment. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
15604292
Volume :
26
Issue :
4
Database :
Complementary Index
Journal :
International Journal of Artificial Intelligence in Education (Springer Science & Business Media B.V.)
Publication Type :
Academic Journal
Accession number :
118247795
Full Text :
https://doi.org/10.1007/s40593-015-0085-5