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MULTIMODAL FACIAL RIGGING: TOWARDS A USER-ADAPTED ANIMATION INTERFACE.
- Source :
- International Conference Computer Graphics, Visualization, Computer Vision & Image Processing; 2014, p197-205, 9p
- Publication Year :
- 2014
-
Abstract
- Animating a character's face is a strenuous task due to a lack of a consensus among 3D artists on how to build and provide the controls in an animation-ready facial rig. To help provide a uniform integrative of control interaction to facial animation, a multimodal rig interface system approach was developed and tested in an initial user experiment with 15 digital artists. The users requested improvements and the system was upgraded into a user-adapted multimodal approach that supports a synchronized input of its different interaction modes and a scalable control of the facial deformation. This paper describes the algorithms behind the user-adapted system and a follow-up user experiment with 20 professional expert character animators. The results and user scores help clarify the relevance of the user-adapted multimodal rig interface system approach as an interaction model that decreases the effort required to animate a character's face. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- Database :
- Complementary Index
- Journal :
- International Conference Computer Graphics, Visualization, Computer Vision & Image Processing
- Publication Type :
- Conference
- Accession number :
- 114543419