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Accuracy in dead-reckoning based distributed multi-player games.
- Source :
- Proceedings of 3rd ACM SIGCOMM Workshop Network & System Support for Games; 8/30/2004, p161-165, 5p
- Publication Year :
- 2004
Details
- Language :
- English
- Database :
- Complementary Index
- Journal :
- Proceedings of 3rd ACM SIGCOMM Workshop Network & System Support for Games
- Publication Type :
- Conference
- Accession number :
- 108313345
- Full Text :
- https://doi.org/10.1145/1016540.1016559