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CREATING A SERIOUS GAME FOR HEALTH.

Authors :
CLOCHESY, JOHN M.
BUCHNER, MARC
HICKMAN, JR., RONALD L.
PINTO, MELISSA D.
ZNAMENAK, KYLE
Hickman, Ronald L
Source :
Journal of Health & Human Services Administration; Fall2015, Vol. 38 Issue 2, p162-173, 12p, 1 Color Photograph, 1 Diagram, 1 Chart
Publication Year :
2015

Abstract

The prevalence of chronic illnesses continues to increase as does the cost of such care. Teaching self-management skills is more effective than solely providing information and teaching technical skills at improving health outcomes. Serious games for health provide an opportunity to support learning and health-related behavior change using messages and experiences in an engaging and entertaining format. We developed eSMART-HD with the intention of improving interactions between patients with chronic disorders and their health care providers. This paper describes the factors that we considered when creating eSMART-HD, a serious game for health. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10793739
Volume :
38
Issue :
2
Database :
Complementary Index
Journal :
Journal of Health & Human Services Administration
Publication Type :
Academic Journal
Accession number :
108264017
Full Text :
https://doi.org/10.1177/107937391503800202