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Impulsivity, Self-Regulation,and Pathological Video Gaming Among Youth: Testing a Mediation Model.

Authors :
Liau, Albert K.
Neo, Eng Chuan
Gentile, Douglas A.
Choo, Hyekyung
Sim, Timothy
Li, Dongdong
Khoo, Angeline
Source :
Asia-Pacific Journal of Public Health; Mar2015, Vol. 27 Issue 2, pNP2188-NP2196, 1p
Publication Year :
2015

Abstract

Given the potential negative mental health consequences of pathological video gaming, understanding its etiology may lead to useful treatment developments. The purpose of the study was to examine the influence of impulsive and regulatory processes on pathological video gaming. Study 1 involved 2154 students from 6 primary and 4 secondary schools in Singapore. Study 2 involved 191 students from 2 secondary schools. The results of study 1 and study 2 supported the hypothesis that self-regulation is a mediator between impulsivity and pathological video gaming. Specifically, higher levels of impulsivity was related to lower levels of self-regulation, which in turn was related to higher levels of pathological video gaming. The use of impulsivity and self-regulation in predicting pathological video gaming supports the dual-system model of incorporating both impulsive and reflective systems in the prediction of self-control outcomes. The study highlights the development of self-regulatory resources as a possible avenue for future prevention and treatment research. [ABSTRACT FROM PUBLISHER]

Details

Language :
English
ISSN :
10105395
Volume :
27
Issue :
2
Database :
Complementary Index
Journal :
Asia-Pacific Journal of Public Health
Publication Type :
Academic Journal
Accession number :
101863870
Full Text :
https://doi.org/10.1177/1010539511429369